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Vampire the masquerade clans and disciplines
Vampire the masquerade clans and disciplines













Then I can combine bloodbuff and bloodheal to one targeted discipline with the different bloodbuffs separated, and perhaps even two forms of bloodheal, an instant one and one with increased healing rate over a certain time. So perhaps it is possible to make some of the passive disciplines targeted. In the console error messages for map loading, there is something about not finding the files for disctgt05 to 09. Depends on the result of some tests I want to do. Maybe there is a chance that I can add one new discipline. Maybe a Follower of Seth as a Malk history. Yea, I've also been thinking about putting a Lasombra history to the Ventrue, or perhaps mix one of the last surviving Salubri in the Tremere. That's basically what Offcorn did for his p&p mod. Or compleetely rework this part of character creation. The only thing about new clans is that you can't access them with the pulldown menues from the creation screen, you have to select them by adding to the creation questions. One of the limitations is that dialog Dominate (disciplinetgt02) only works with Ventrue (vclan 8 ).Īctually adding clans isn't that big problem, new disciplines is the big issue. Let's see, if we want to make a bloodline for every clan what have we got:Ĭlaudia wrote: Vampire the Masquerade, Hidden clans Edition ? (since CE is finished ? :p)Why not Vampire the Masquerade -More Bloodlines?Ī Dominate Malk would only work if I can also make changes with the targeted disciplines. The only Nossie bloodline I know of are those guys that rule Africa, but they aren't always ugly and trade away Obfuscate so it wouldn't really work out in-game. Or maybe the Istharri, who basically becomes unkillable with all disciplines developed. I approve of all the other bloodline ideas, though the city Gangrel is the one I'd probably like to play most of all. The sababt bloodline histories should explain that your sire was a Sabbat spy, but (s)he never got to tell you about.

vampire the masquerade clans and disciplines

The -2 modifiers are clever, that's the part that eluded me. This will give you a City Gangrel with one red dot in Bloodheal, Celerity, Corpus Vampirus (Bloodbuff), Obfuscate. And a "+2" modifier to reactivate Celerity and Obfuscate.

vampire the masquerade clans and disciplines

Then in the histories part you have to set a "-1" and a "Max 0" modifier for Animalism and Fortitude. In histories, you have to add the new history with name, description,and whatever else there is needed.Īnd in traitseffects you have to do two things: First in the clan part shut Celerity and Obfuscate off again by setting a "-2" modifier. In clandoc, you must add Celerity 1 and Obfuscate 1 to the disciplines for Player_Gangrel. Doing this involves 3 files: clandoc000.txt, histories000.txt, and traiteffects000.txt.















Vampire the masquerade clans and disciplines